Fatal Skeptic

| Lego and Games

Ghost of Yōtei ✅

Ghost of Yōtei ✅

Second in the Ghost series, after Ghost of Tsushima. I played Tsushima courtesy my friend @synapse, who lent me the disc. After finishing Yotei, I can see why he didn’t like Yotei. My thoughts on the game:

Things I liked:

  1. Great visuals
  2. The “throw weapons to kill” mechanic is absolute fun
  3. The option to level-up quite a bit in the early game made a lot of boss fights better
  4. Clearing a camp is really fun: throwing weapons, heavy arrows, Khusarigama pull and stab, chain assassinations, slaughter — one of the most fun I’ve had in this game is clearing camps
  5. Lot of trophies to get easily through the game, I wasn’t planning to Platinum the game, but I like collecting trophies
  6. Stand-offs ending with a gun fight look great
  7. One ending, I needed a break from the multiple ending BS inspired by From Software
  8. Linear storytelling made simple even though this is an open world
  9. I got all the weapons and did a LOT of the side quests because they were short, simple and fairly linear within the quests
  10. Using scorch bombs for crowd control, lot of fun when you landed one
  11. The ode to Jin – love the Storm Blade L1 + R1
  12. The unexpected ode to The Last Ronin
  13. The Bounty Hunter costume (must-have solution to fight Takezo, I only looked into this armor since @dtox suggested I look up why am I struggling with this optional boss), and the Ginji armor for deflecting bullets

Things I disliked:

  1. The puzzles: annoying
  2. Too many cutscenes: I can’t even begin to explain how boring irrelevant, annoying and frustrating the cut scenes were
  3. The boss combat is one of the single worst things in this game: there’s this weird gravity pull or “anchor on boss” that keeps pulling the boss to you, restricting your movement, and makes the controls absolutely unintuitive
  4. Camera angles during a boss fight: having to manually fix the camera with the joystick so the boss is in front of me, infuriating
  5. Boss attacks from outside the screen: why the fuck did someone think this was a good idea? You don’t know whether it is a red attack or blue attack or a regular attack, absolutely dumb
  6. The story was underwhelming, I couldn’t care less about Atsu’s backstory or side story
  7. Jubei’s fate: Having this in the middle of a boss fight was a waste of my time and a story arc; for one, I didn’t care about Jubei, and two, I am in the middle of a final boss battle, I want to lock in and fight — stop with these annoying cut scenes
  8. Western background scores: I just couldn’t connect to the world with this western music
  9. Can’t save my tunes: In Ghost of Tsushima, there was no good way to save the final haikus, and in Yotei, there’s no way to save the tunes I create
  10. Un-skippable dialogs with weapon-selling NPCs: Whoever came up with this should not be allowed to touch a computer or smartphone for a month as their penance for making me sit through the same shitty dialogs after I purchased bullets, kunai or scorch bombs

The Action Sequences

Some Screen Captures

The Game Play Playlist: